Friday, November 21, 2014

Act 2 / Episode 2 -- Hunclay’s Cave, Part 1 -- Wolves (October 5, 2014)

18 Gozran, 4711


First thing in the morning, the companions follow Devy Road north out of Belhaim, going in search of the wizard Hunclay’s secret cave. Although little traffic passes by road through Belhaim and onward to the northern reaches of the Verduran Forest, and, beyond that, to revolution-torn Galt, the stretch of road nearest the village remained clear and in good condition. A canopy of leaves arched over the road, casting it in gloom save for the occasional patch where sunlight filtered through and touched the ground.



About an hour from the village, Jiri and Shalora caught a glimpse of a body of water beyond the dense woods west of the road.. Jiri also thought he saw something dart between the trees out of sight. Mischief began to growl. Jiri took a few cautious steps to the eaves of the forest, where he spotted tracks off the side of the road -- likely several days old and probably human, shod as they were in clogs -- but also wolf tracks, some old, some fresh. An instant later, a wolf darted east across the road perhaps thirty feet north of the party. The pack began to howl and growl.

The companions fell into a defensive formation, all four standing back to back in the middle of the road, with Mischief hiding between everyone. A few moments later, four wolves lunged at the companions, one emerging from the east, and three from the west. A pair managed to flank and pull down Jiri. Akiro impaled one of the wolves nearest to Jiri with his glaive. Iacobus fended off attacks from the beast that attacked from the east, which seemed intent on making a meal of Mischief.

As Jiri tried to get back to his feet, a fifth wolf -- a monstrous grey-black beast the size of a horse, with two rows of bony dorsal spikes -- broke from cover with a roar and almost bit off the dwarf’s head, just narrowly missing its prey. The party worked effectively to fend off the wolves’ repeated assaults, and soon, three wolves lay dead. The monstrous alpha male and one of its smaller pack mates fled into the woods west of the road, both wounded. There was no doubt in the companions’ minds -- that dire wolf must have been the beast that had been preying on ol’ Prake Abrassus’s sheep, the one with the 800 gold coin bounty on its head.




Following the wolf spoor into the woods, Jiri found the remains of two human women in a small clearing near the pond. Their bones had been scattered about the clearing, most of the flesh having been devoured by wolves and scavengers. Judging from the scraps of clothes remaining... including clogs... the women likely were peasants, or servants... Linus and Saba, the two missing servants from the Hunclay estate, probably? What they were doing out here was a mystery. Had Hunclay murdered them and left them here for dead?

The companions decided that they would look for Hunclay’s cave after tracking down and destroying the wolves, as now that the beasts were wounded, this would be their best opportunity to track down and slay the predators, which they suspected might go to ground in a nearby den. For a skilled tracker like Jiri, following the wounded wolves’ spoor was not difficult... but the creatures had a great deal of fight and cunning left in them, and kept well ahead of their pursuit, winding their way over and under deadfall, up and down wooded hills and gullies, this way and that for several hours... Iacobus remarked sarcastically that he would not be surprised if they ended up going in a circle and coming back to the spot where they first encountered the wolves...

... which is exactly what happened. As the companions scanned the road and surrounding woods, the dire wolf and its wounded pack mate sprung from where they had taken cover after doubling back behind the party... but the heroes handily defeated the tired, bloodied beasts. Akiro’s glaive found its mark once again on the smaller wolf, while Iacobus sent a powerful electrical charge through his falcata that completely charred the alpha male, leaving a horrendous stench of singed wolf flesh and hair in the air.   

The heroes went back to the pond west of the road, and at its north end, followed a spring into a narrow opening that led inside the wall of a rocky, thickly forested hillside. Akiro, as always, led the way in, Iacobus casting a light spell upon the Tian warrior’s hat to dispel the gloom. Past the opening, a wide, low-ceiling and water-filled cavern widened before them



Friday, November 14, 2014

Shalora's Journal, 17 Gozran, 4711

My strange new friends and I have become a tighter knit group than I have ever known before, even with the youths of my former home. I never thought this would happen, they seemed so odd at first, so foreign to anything I’d seen before.

Akiro, the silent warrior. What causes his muteness, I wonder? He is so brave, so strong, and yet so innocent and fragile. He is like a younger brother who has become a man too soon. I saw it a lot in the city. He is a talented fighter and a noble friend, but still needs to be protected like a rose blossom, lest he be corrupted by the world, crushed before his time.

Jiri, the odd dwarf. He is so unlike any of his kind that I have met before. He holds no deep love of the dark places, though he is well at home there. He appreciates fine art instead of crude valuable metals and stones. He seeks to befriend animals, but is an unrelenting killer when backed into a corner. He proclaims his faith in Shelyn, but I can’t tell if it’s only lip service, or if he truly venerates the Eternal Rose. Jiri is a strange, mysterious man who may snap at any moment.

Iacobus is the strangest of all. He seems well-ordered, but flips wildly between brilliant negotiator and historian, and utterly insane and rude. At first I didn’t care for him, and neither did Mischief, but the man has become less awful as we have adventured together. His obsession with material wealth and meagre skills as a wizard make him a dangerous man to travel with, as I never know what he’s going to do next. Sometimes he’s a great help, but sometimes he seems like he doesn’t know he’s a wizard. He seems to respect the strengths of the group, but maybe he sees us all as tools, to be used to further his own gains.

The people of Belhaim have been wonderfully nice to me. The Baroness Devi’s son, Arnholde, gave me a wonderful tour and has been incredibly polite at all of the town’s functions. The priest of Shelyn, Nilos Genser, from the Shrine of the Seven Roses has also been very nice, singing beautiful songs and helping me find a nice garden to visit. The leatherworker, Theon Sensina has been a wonderful help for Mischief, and seems to have formed a budding friendship with my mysterious companion. I even met another elf woman, Emarthine, who seemed nice when talking about her orchard. It’s a really pretty town and hopefully we can help them. Maybe I can even find a home here.

We’ve had some wonderful adventures, though I hope we can spend more time in the wilderness around Belhaim instead of the rocks beneath it. We have been somewhat scatteredly following a few clues about other problems in the town, some kind of wolf-monster, some missing druids, and a few other things, aside from the tower that fell down and the dead wizard’s house. There’s so many problems in a town this small, it’s strange to think that they have just as many problems as the folk in the big cities…


Oh yeah, I almost forgot! Apparently all of the local kobolds (who were quite nice once we helped them with their leadership dispute) worship a dragon named Aspergillimax, who was supposed to have been killed years ago. Isn’t that weird?


Act 2, Episode 1 - The Wizard's Estate, part 3 - Captives in the Cellars (September 3, 2014)

Having defeated the homunculus in the observatory, the companions descended to the manor’s cellars--the last part of Hunclay Manor requiring investigation. At the bottom of the spiraling iron staircase, they wandered into three dark, interconnected rooms cluttered with dozens of stacked crates and chests containing only mundane household supplies. 


With his hat once again aglow from one of Iacobus’s spells, Akiro led the way into the wide passages beyond the first storage cellar, rounding a bend and quickly peering into three smaller storage closets. The easternmost was, to Jiri’s delight, a well-stocked wine cellar with many fine and rare vintages from across the Inner Sea. The middle closet contained a generous cache of sides of beef, pork, mutton, fowl and fish, all frozen thanks to a thick sheet of solid ice that covered its north wall, and which radiated a moderate red aura (evocation magic). The absent-minded Akiro failed to notice that there was a keyhole surround by a “charm-ring” on the door of the westernmost closet. As he pushed the door open, the lock twisted into a screaming mouth, which made a deafening shriek that made the ears of the paladin and of some of his companions bleed and ring, practically bringing them to their knees. Once the shrieking ceased, the lock again became mundane and neither the door nor the closet beyond radiated any further magic. Akiro was momentarily dazed, but quickly recovered as Shalora channeled magical energy to heal her allies. This third closet contained a large supply of components for spellcasting and magical research. 

At the west end of the south corridor, the companions came upon a door made of thick, dark iron etched with arcane symbols. None could decipher the meaning of the symbols... but, after inspecting the door for magical wards and potential traps, the companions were surprised to find neither. Even more surprising was the discovery that the door was not locked. Akiro cautiously led the way through the doorway and into a ten-foot square antechamber in the north wall of which was set an artfully wrought gate of bright metal that opened into a larger chamber beyond. The wall thirty-five feet or so beyond the gate was covered with strange glyphs and runes, including what appeared to be one enormous word scrawled in one-foot-high letters across the north wall. Again, no member of the party was able to decipher the meaning of the glyphs and runes. The silver gate was held fast by a lock of good quality, not warded by arcane enchantments or traps. One of the keys found in the wizard’s bedchamber would open the lock... but the companions hesitated to do so when they heard a sinister guttural voice coming from the chamber beyond, the speaker out of sight.

“Here to gloat over me some more, wizard? And without your usual greeting? You’ll play that game one time too often, and on that day I’ll enjoy supping on your entrails.” 

Shalora called out friendly greetings to the unseen creature, asking it its name. The creature seemed surprised to hear a voice other than Hunclay’s... and was intrigued. “Now why would the wizard send down underlings... Unless... he is dead... his spell broken?” replied the creature, which did not give its name. It cooed that it had been a long time since it had heard a woman’s voice, that she sounded very kind... and would she be kind enough to open the silver gate? As the creature made its request, the companions heard a metallic object clanging loudly on the stone floor not far away, along with the sound of something clawing and then crawling on stone. Shalora again asked the creature to identify itself, but it merely suggested that the companions would find out soon enough if they opened the gate. Jiri detected both strong evil and chaos coming from the creature’s general direction... which suggested that it probably was not the accuser devil referenced in Hunclay’s transmuted bedside to-do list... but likely was no less dangerous (to everyone's astonishment, evil also radiated from Iacobus's pack… from Ye Booke of Enhanced Fiendish Servitude, which was perhaps not so surprising after all). After some hesitation, the companions decided to leave this chamber and to return later, after having explored the remainder of the cellars. Perhaps they might find clues elsewhere as to the identity of the mysterious creature imprisoned in the chamber.

The party backtracked past the three storage closets and the main storage cellars until they came upon the wizard’s clockwork lab. Six stone slabs sat on the floor of that chamber. Heaped upon each one were metal tools, gears, springs, and other parts for the construction of mechanical creations. Without hesitation, Mischief found the secret door with the damaged hinges alluded to in Hunclay’s transmuted bedside to-do list, and led the party down very narrow, winding passages that opened onto another wing of the cellars.

The iron gate to the first chamber they found in this wing was ajar. The room beyond was bare, except for a conjuration circle of silvery metal inlaid in the stone floor and a small, rickety table just outside the circle upon which rested a journal. At the heart of the arcane circle, a childlike blasphemy little more than two feet tall conjoining the features of a plump human infant with  a six inch worm-like tongue and a gigantic gore-fattened fly. With its back initially turned to the companions, it begged them in a buzzing, pitiful, childlike whine to release it -- all they needed to do was break the circle that contained it. The creature claimed that it was a mere innocent child that had been tortured and turned into its horrific form for the sick pleasures of devils in Hell, and it assured them that if released, it would harm no one and could be redeemed. 

Chirit the accuser devil

The creature claimed that Hunclay had summoned it and sought to strike a bargain with it so that it would teach him the secrets to magically and permanently disguising a book so that its contents would look like something else. The abomination claimed that it had never agreed on the terms of a bargain with Hunclay, and never admitted to him that it did not possess the information he sought. Then, one day, the wizard left the chamber abruptly and never returned, and the infant-fly-thing had remained imprisoned in the conjuration circle since then. 

Jiri determined that the creature had a profoundly evil yet also order-oriented aura -- this  was the accuser devil that Hunclay had alluded to in his to-do list. Iacobus remembered having once read that devils were immune to fire and poison, and highly resistant to acid, cold, and any weapons not made of silver or good-aligned. Akiro retrieved the journal that lay on the nearby table, wherein Iacobus found entries naming the accuser devil Chirit, and confirming that Hunclay had indeed summoned for the purposes it claimed to have been summoned for... but that the fiend had been obstinate against the wizard’s requests for information. Hunclay left Chirit bound alone in the chamber so that it could ponder the wisdom of its actions. He intended to come back and interrogate it further, but evidently died before he could do so.

Other entries in the journal revealed the following:

. That Hunclay had faced persecution in Rahadoum for research he conducted into the Dark Tapestry, and fled the country to Taldor some seven years ago;

. That Hunclay purchased land and built his manor in Belhaim in order to be closer to one of his most knowledgeable correspondents on matters pertaining to the Dark Tapestry, a mysterious “Mr. Barlau;”

. Mr. Barlau had been quite persistent in his efforts to acquire rare tomes from Hunclay on the subject of the Dark Tapestry, but Hunclay had repeatedly refused Barlau’s offers;

. Hunclay had recently observed some unusual body traveling across the night sky, which he deemed was on a collision course with Golarion and estimated that it would make landfall somewhere in southeast Isger, probably close to Dustpawn, by mid-Sarenith of this year (and that he would make arrangements to travel there); 

. After many years of secrecy, Barlau had finally extended an offer for Hunclay to meet him at a specified location in the Dragonfen... Hunclay was nervous about this meeting, and summoned a schir demon, hoping to make of it a bodyguard, but it was too difficult to control, so he kept it locked up in a pit chamber in case it might be of use in future research;

. The schir demon’s true name was Cthepaltangoulgi, and that speaking its true name correctly in Abyssal when passing the gates into its prison chamber would be essential to neutralizing him: speaking his true name once would briefly paralyze him, speaking it a second time would cause him wracking pain for a full hour, and speaking it a third time would paralyze him for a little bit longer than the first time;

. Hunclay had also magically imprisoned a shae from the Plane of Shadow named Maffei, who had mocked his theories regarding a connection between the Plane of Shadow and the Dark Tapestry;

. When Hunclay met Mr. Barlau a few weeks ago, he was shocked to discover that “Mr. Barlau” was in fact a green dragon named Aeteperax, and the dragon demanded that Hunclay sell him his rarest astronomical tomes -- and under pressure, Hunclay agreed that he would do so on the condition that Aeteperax do the wizard a favour by causing an accident that would result in the collapse of the old tower that partially blocked Hunclay’s view of the eastern sky (a task that Aeteperax would delegate to his kobold minions);

. Hunclay began to fear that the dragon could not be trusted, so hid his most highly prized tomes in a “secret location,” where he had also summoned a representative of the Dominion of the Black using one of the rituals found in the tome Secrets of the Dreaming Dark. To the wizard’s dismay, the creature tried to kill him, but Hunclay managed to slay it first... and thereafter “still found a use for the thing.”

. Hunclay thought he should “dismiss” the manor servants soon because they knew more than they should... but at least he would still have Lodo (his homunculus), and that would be “enough for now.”

The companions debated what to do about Chirit... should they destroy the devil, or set it free and give it the benefit of the doubt that it would keep its word and find redemption? Jiri and Iacobus leaned toward the former option, while Shalora leaned toward the latter. They also considered simply leaving it bound forever in this secret section of the cellars, never to be found. The companions postponed their final decision,  and went on to locate the last captive -- the shae named Maffei, who was held in a special cell behind a magical wall of blinding light. 

The walls of the shae’s prison chamber were covered with arcane symbols. In the northern part of the chamber, a wooden table sat against the eastern wall, with what the companions eventually confirmed were the extra-planar captive’s outlandish scimitar, short sword, and blue and silver plate-like armour that was more like leather in consistency. A bright light shone forth from an opening in the south wall, beyond which was the shae’s cell.    

Jiri sensed no aura coming from the shae, whether evil, law or chaos-oriented. When the companions asked her who she was and why the wizard had imprisoned her, she in turn questioned whether the companions were minions of the “petty human”? If not, she pleaded that they release her from her “unjust and outrageous imprisonment,” promising that the heroes would be rewarded if they did so. She confirmed that her name was Maffei and that the wizard had summoned her from the Plane of Shadow, and that he sought her help to prove his theory that there was a connection between the Plane of Shadow and the Dark Tapestry. She had been imprisoned for mocking him, and she had diminished considerably in strength as a result of being directly exposed to Hunclay’s wall of light. 

With eyes closed, Jiri walked through the blinding light and stepped out of it before the bars of Maffei’s cell. Within the cell, he saw a blurry and amorphous being clad in elegant white clothing that provided form and contrast to the shadowy woman’s body, with only pinpricks of greenish light visible from the wispy darkness that was her face. She was slender and stood approximately 6’ tall, though her fluid form made such estimates temporary and inexact. Perhaps more so than his companions, Jiri felt that he could trust the shae and argued that she should be released -- compared to the other captives, she had been much more cooperative, did not radiate evil, and likely was innocent of any wrongdoing that would warrant her ongoing imprisonment. If they did release her, Maffei pledged that she would aid the companions to the extent that she could in a task of their choosing. She also explained that no matter how Jiri tried to shield her from the light, she risked complete destruction if she came into contact with it even one more time. She went on in bitter tones to explain that Hunclay had bragged that he had some enhanced magical dust that could be tossed into the light to extinguish the wall, but that he had hidden his supply in a secret location where no one else could find it. If the heroes failed to retrieve this magical dust, then Jiri judged that he should be able to break down the cell’s north wall with a pickaxe, time and effort. 

Maffei the shae

In the meantime, the companions resolved to destroy the schir demon. On their way back to his holding chamber, they first checked in again on Chirit the accuser devil... only to find that he had disappeared from the conjuration circle! A deep worry began to set in the pits of the companions‘ stomachs, until Iacobus noticed that the circle was undisturbed. Casting a spell to detect magic, he observed the outline of the fiend’s familiar form in the shimmering rainbow hues indicative of illusion magic -- Chirit had turned himself invisible, as “Zorg” the imp had in the dungeons beneath the Witch Tower. Chirit begged again to be released, making the case that the goddess Shelyn would have mercy on a poor soul that had done no harm to anyone and sought redemption--surely, annihilation or eternal imprisonment would be frowned upon by the goddess, when he might yet have beauty to contribute to the world? Seeing Chirit’s words potentially swaying Shalora and Akiro, Jiri argued that a devil could not be trusted, could not be redeemed, was evil to the core, and was too dangerous to be left alive. Chirit promised that it would return to Hell if the heroes set it free. The companions remained undecided, but for the time being, they resolved to leave the devil in its magic circle and to lock the gate to the chamber.

At last, they returned to Cthepaltangoulgi’s chamber. The companions did their best to pronounce the fiend’s name in different ways from behind the safety of the silver gate. They did not know if they had pronounced the demon’s name correctly, but heard no cries or sounds when they pronounced his name, nor any replies when they attempted to communicate with him... but Jiri sensed that the strong aura of evil it radiated remained in the chamber just around a corner and out of their sight. The heroes took a deep breath, unlocked the gate, and went in...

A goat-headed humanoid with long, deadly curled horns, covered in a mangy gray hide that only partially covered its gaunt but muscular frame awaited them near the lip of a pit ten feet in diameter. The fiend ran its slimy tongue along the multi-pronged point of its halberd, then charged the party; Iacobus had explained to his allies upon discovering that the demon was a schir that this particular type of fiend constantly gnaws at the end of its halberd, which infuses the blades with a frightening disease from its saliva. 


The battle was short but fierce. Iacobus, Jiri and Shalora kept calling out different variations on the demon’s name, to no avail. It thrust its halberd once into Jiri and once into Iacobus, opening festering wounds into the dwarf and the magus. Shalora caught Jiri in her arms as he was about to fall unconscious, promptly reanimating him with a surge of healing energy. The spite demon bellowed as Akiro smote it with righteous wrath. The fiend recognized him then as a champion of purity, and turned its attention toward him -- but successive strikes from the paladin, Jiri and Iacobus (whose initial attempt to electrify it using a shocking grasp spell failed due to the demon’s immunity to electricity) destroyed Cthepaltangoulgi... whose form and weapon dissolved into the stone of the pit chamber.

Cthepaltangoulgi the schir demon charges

Shalora treated Jiri and Iacobus’s wounds, and the party then left the manor with the intention of interrogating Mathezic to determine if he knew anything about Hunclay’s secret cave. As they exited the manor, they found Sheriff Benhovy and four of his deputies awaiting them. “We heard about a disturbance coming from the estate,” explained the sheriff, looking up at the broken glass of the observatory, and then down at the crumpled forms of the dead homunculus and the charred kobold that lay nearby. Shalora assured Sheriff Benhovy that the party had a bit of an altercation with the wizard’s homunculus (she probably mispronounced the word), and that even though everything was under control, the companions still had work to in the estate and the constabulary therefore should refrain from touching the homunculus or entering the manor... and the companions would need to question Mathezic further. It did not take much to convince the normally haughty and belligerent lawman to cooperate. On the way down, the companions walked past Calladastina Honas, the undertaker at the nearby cemetery. “So, what was all the commotion about?” she asked in her despondent tone. “Did you find demons in there? Mark my words, I always knew he had dealings with demons...”

The remains of Lodo, Hunclay's homunculus

Back at the garrison, Mathezic was having a nap in a cell, door open. The sheriff’s plan was to have him transferred to the House of Abadar for longer term care. The fearful servitor broke under the pressure of Jiri’s intense probing and soon admitted that he had held some information back from the party, that he knew about Hunclay’s secret cave... He had been afraid to tell them about it, in case he should be punished for his unfaithfulness by a wizard’s spell, or one of the frightening monsters in his master’s service. Mathezic claimed that he and the other two human servants had helped Hunclay bring a heavy chest to a hidden cave by the edge of a pond just off Devy Road but a few miles north of town, but he did not know what it contained. He provided the party with directions.

Mathezic

The companions decided to return to the comfort of the Inn of the Wise Piper in order to rest and recover their strength before setting out to find Hunclay’s cave on the morrow... 

Saturday, October 4, 2014

Act 2 / Episode 1 - The Wizard's Estate, Part 2 - Saved by Mischief! (August 27, 2014)

The companions stopped in their tracks on the threshold between the manor’s main floor west wing and the grand hall as they observed the bluish white mist creeping down the iron staircase from above, coating the stairs, walls, floor, furniture and upholstery -- everything it touched -- under sheets of frost and ice. The mist eventually engulfed the southern half of the grand hall, completely cutting off the companions from the front door.

As the adventurers observed this unfamiliar magical phenomenon, which Iacobus determined was some sort of moderately powerful conjuration, a voice from upstairs called out: “I don’t know who you are... but step into the fog and may you may die... I wish you no harm. I’m sorry I have to do this, but... I have no choice.”

Akiro was fascinated by the mists, and poked the end of his glaive into its tendrils. The frost spread across the blade and along its shaft, but Akiro withdrew his weapon before the frost could cover his hands. Still, he felt the bitter cold in his finger tips.

The companions were puzzled by the voice, and Shalora and Jiri replied, asking the caller who he was, what he was doing, adding that they had been instructed to investigate the manor by the baroness. They did not get much in the way of a reply, but heard repeated loud thumps through the ceiling above, and the caller grumbling and cursing in frustration. It sounded as though he was looking for something, but not finding it. 

After a few moments’ hesitation, Jiri proclaimed that the caller was obstructing the task of a servant of Shelyn. The judgement gave the dwarf supernatural resistance to the decidedly unnatural freezing mist. He gritted his teeth and made straight for the staircase, slipping and falling hard on his back after walking a few feet along the slick floor. Jiri got up again and resumed his approach to the stairs, more cautiously this time. Despite the resistance provided by his judgement, the freezing mist quickly coated the dwarf from head to toe. His skin burned from the intense cold, his beard and brows froze white and solid. Still, he persevered, climbing the icy stairs to the second floor, where he stumbled into a fog-shrouded library.

While the fog on that floor obscured Jiri’s vision, it did not have the bluish shade of the mist in the grand hall. The air was much warmer upstairs; the frostburn afflicting the dwarf was subsiding, and there were no signs of ice or frost on the walls, floor, or bookshelves of the library. The entire room, however, radiated of feint conjuration magic; a door near the top of the stairs radiated a combination of evocation and abjuration magic; and toward the north end of the obscured library, the inquisitor sensed a variety of conflicting auras. More books thumped onto the floor; the frustrated man was close, but as yet still unseen. Jiri tried to reassure him that he was not there to harm him... perhaps they could talk things out, and perhaps the companions could help him find what he was looking for? The man laughed bitterly, replying that he regretfully could not  accept the dwarf’s offer. Jiri slowly made his way through the mist, the frost melting from his flesh, beard, clothes, and gear. He tried to track the man by the trail of fallen and falling books... but the mists played tricks on the dwarf, and books had been pulled off virtually all of the shelves, making it difficult to establish an obvious pattern or trail. He then heard the man murmuring some incantation...

On the lower floor, the freezing mist had finally dissipated and the ice was turning to slush, allowing Akiro, Iacobus, Shalora and Mischief to finally follow their companion up the stairs. The adventurers searched in vain through the mists for the burglar... but it appeared as though he had vanished into thin air. After a long while, the obscuring mists finally dispersed, allowing the companions to take better stock of the library’s contents. The lushly furnished library featured three tall bookcases running north to south down the centre of the chamber, with another iron bookcase set in the northeast corner. A stuffed grizzly bear towered in the northwest corner, its claws and fangs bared aggressively. The east wall featured sixteen paintings of various planets in gilt frames. A ladder in the west side of the ceiling led up to a trap door. Scores of books now littered the floor, with hundreds more still upon the wooden bookshelves. The vast majority seemed to cover subjects related to astronomy, though others focused on history, engineering, and occult subjects. Shalora flipped through the pages of a few volumes, but was unimpressed by the lack of pretty pictures therein.

The contents of the iron bookcase, however, had been undisturbed. A lock on its barred doors radiated abjuration magic. Three of of the sixteen tomes within also radiated moderate to strong magical auras: Ye Booke of Enhanced Fiendish Servitude by Crowe Leister projected a strong green aura (conjuration); It’s Alive! Crafting Life from Flesh, by Salazar Vess, projected a moderately strong dark, blurry muddle of colours--pink, black and purple (enchantment, necromancy and transmutation); and The Art of War, by Sirius Altadore and Grimund the Bold, also had a moderate pink (enchantment) aura. Akiro kept a close watch on the stuffed grizzly bear while Iacobus attempted to pick the lock that would open the barred doors of the bookcase. Iacobus used the silver charm found in the bird cage to deactivate whatever abjuration magic was on the lock... but he failed to disarm a trap hidden within the lock. As he used his tools to pick the lock, a small needle pricked him in the thumb. The magus felt his thumb tingle, and saw the skin slowly turning a sickly purple. He knew the needle was poisoned and tried to remain calm... and luckily for him, Abadar smiled upon him and kept him safe. As time passed, it seemed increasingly certain that he would suffer little more than a discoloration of his hand, rather than anything more lethal.


Rare and valuable tomes pertaining to astronomy


After Shalora had marked the three magical tomes with a piece of chalk for the benefit of the auctioneer’s clerks, Iacobus took a moment to inspect the various volumes in the bookcase. Thirteen of them he deemed were extraordinarily rare books on subjects related to astronomy (some of which he estimated could sell for as much as 500 gold a volume!). Although the other three volumes radiated magic, Iacobus was unable to identify their exact properties. Ye Booke of Enhanced Fiendish Servitude was a leather-bound book inscribed with occult symbols; the cover of It’s Alive! Crafting Life from Flesh, appeared to have been stitched together from strips of different hides (humanoid skin?) that varied in colouration; and The Art of War was an especially heavy tome bound in bloodstained leather and scarred like the flesh of a seasoned warrior. 


Ye Booke of Enhanced Fiendish Servitude, by Crowe Leister


It’s Alive! Crafting Life from Flesh, by Salazar Vess
The Art of War, by Sirius Altadore and Grimund the Bold

While Iacobus was inspecting the tomes in the iron bookcase, Shalora complained about the lack of pretty pictures in the books in the main library, and Akiro remained fixated on the stuffed bear, Jiri had walked into what appeared to be the wizard Hunclay’s bedchamber. It was richly appointed, with three armoires and three tall wardrobes, a canopied bed with a large locked chest at its foot and nightstand, a writing desk and chair, elaborate marble tub, fireplace, and thick bearskin rug. Oddly, the door was ajar, practically inviting someone to walk in. The room radiated moderate conjuration magic, and a scrap of paper on the nightstand radiated feint transmutation magic (purple). 

As Jiri inspected the magical piece of paper, which, to his puzzlement, contained several bawdy limericks--he heard a low growl behind him. 


Turning around, he saw a swirling vortex of shadow and flame materialize above the bear rug, from which emerged a massive brown bear that smelled of brimstone, with glowing red eyes and matted fur broken in places by wicked, bony growths. The fiendish dire bear towered over Jiri, and though it gazed straight at him, its momentary disorientation gave the dwarf the split second he needed to escape back into the library, screaming “BEAR!!!” and slamming the door to the bedchamber shut behind him.  

The others thought he was joking, until they heard the beast bellow and try to smash through the stout oak door... again, and again. The companions readied for battle. Akiro stood with glaive ready 10’ north of the trembling door, Shalora provided her allies with Shelyn’s guidance, and, against Jiri’s will, Iacobus cast a spell that enlarged the dwarf into a hulk as large as the fiendish bear; the magus then imbued his falcata with arcane energy.      

Eventually, the bear smashed down the door and squeezed through the entryway between the bedchamber and library. Its roar was deafening. It advanced threateningly toward dire bear-sized Jiri, but the enlarged dwarf, Iacobus and Akiro all struck their foe in rapid sequence with deadly accuracy. The fiend roared in pain, and before it could lash out at the companions, the fiery black portal suddenly gaped open again, this time in the library, and sucked the bear back in.


After taking a moment to recover from the adrenaline rush, Jiri shrank back to his normal size and the heroes resumed their investigations. Jiri returned to the wizard’s bedchamber, which no longer radiated conjuration magic. The only thing that still had a feint aura of transmutation magic was the scrap of paper with the bawdy limericks on the nightstand. Meanwhile, Iacobus and the others inspected the door leading east from the library, which radiated both abjuration and evocation magic... the silver charm once again dispelled the abjuration magic on the lock, but the magus feared that the remaining evocation aura indicated the presence of another trap. 

Jiri found a ring of keys in the wizard’s top desk drawer, and discretely emptied the contents of the chest--gemstones and gold ring inlaid with a fat black pearl--into his pack. He then rejoined his companions at the east door, presenting them with the ring of keys and reading the limericks on the magical scrap of paper... which left everyone equally amused and puzzled. Did the limericks have some deeper significance? Why the magic aura?

The companions were relieved to find that one of the keys Jiri had found in the master bedchamber fit the lock on the east door. As Iacobus unlocked the door, the aura of evocation faded. Inside the room, the adventurers found two long tables of stained oak lining the east wall of the room, cluttered with alchemical supplies. Atop the desk on the west wall were writing implements, ink, sheets of vellum, and several scrolls. A large chest secured by a prominent lock sat just north of the desk.

The four scrolls on the desk and five flasks radiated feint magic of a variety of schools; a variety of auras glowed from within the chest, the lock on which again revealed feint abjuration and evocation magic. The silver charm and another key on the ring found in the wizard’s bedroom desk enabled Iacobus to bypass all of the chest’s magical wards. The magus’s eyes nearly popped out of their sockets when he saw the contents of that chest, for it contained the wizard Hunclay’s spell books -- six of them!

The companions took some time to identify what magical items they could in the study. The four scrolls on the desk were inscribed with the following spells: campfire wall, magic circle against chaos, and two others that Iacobus was not able to identify on the spot. 

Five flasks contained magical substances: two vials contained oil of keen edge, and the remaining flasks held potions of undetectable alignment, protection from acid, and protection from fire. 

 As Iacobus thumbed through one of the spellbooks, he found some notes written in the common tongue in the margin of a secret page spell -- a spell that alterns the contents of a page so that it appears to be something entirely different. Speaking a special word would reveal the page’s contents. Four words had been inscribed in the margin of the spell -- “Eox,” “Aucturn,” “Carcosa,” and “Dominion.” The former three words--which Iacobus knew were the names of planets--had been crossed out. Iacobus was not quite certain what “Dominion” referred to, but when he spoke the word aloud, the limericks on the scrap of paper Jiri had found in the wizard’s bedroom began to writhe and shift, rearranging themselves into a to-do list with the following items:

  • Conjure accuser devil re disguising text of Secrets of the Dreaming Dark
  • Animate Domain remains as guardian for cave
  • Repair hinges on secret door in clockwork lab
  • Attempt second contact with Dominion via book’s ritual before loan to A.
  • Confirm demolition date with A’s kobolds.

Three of the items had been stricken through, and with a smirk, Iacobus crossed off the fifth item. Who was “A”, wondered the companions... the Dread Lord Aeteperax mentioned by the dying kobold seer when the adventurers raided the Blood Vow lair? And what did “Dominion” refer to?The party decided to carry on their persons what magic items they had found thus far in the library and study, if only for temporary safe keeping... and in case they might prove useful as a last resort against other guardians that might still be lurking in the manor. 

From here, the companions went up the stairs and through the trap door in the ceiling of the library, which opened up into a wondrous, glass-domed observatory. Within, an enormous device that Iacobus identified as a telescope sat upon a platform over a veritable sea of metal gears. An angled metal chair was inclined below the device, within reach of a cluster of pedals and levers that enabled its occupant to perform adjustments to the telescope’s orientation. Tables covered in books and charts occupied the southeast corner. The view of the surrounding skies, village and countryside afforded by the glass dome was breathtaking in its expanse.

Akiro kept watch over the trapdoor while the others fanned out around the observatory. Iacobus could not resist the temptation to sit down in the chair and peer through the telescope... but as he did so, a powerful jolt of lightning surged through the chair, electrocuting him. The magus leapt out of the chair with a scream of both surprise and pain. He recovered quickly and walked around the device, looking for the source of the bolt... and was the first to notice the diminutive, winged creature sitting on the dome’s ledge beyond the far side of the telescope. It looked like an obese infant, but with leathery skin mottled with spots of grime, four small wings, curling ram’s horns, sharp blackened teeth, and black eyes with no pupils. It held a small wand in hand, and pantomimed exaggerated laughter at Iacobus. The magus suspected the creature was a homunculus -- a miniature servant created from a spellcaster’s own blood. Iacobus did not like the way it grinned at him? Did the creature inflict the shock he had recently withstood? He advanced toward it slowly, trying to convince it that it did not want to use its wand on him... but its expression instantly changed from mirth to a wide-eyed, evil grin as it unleashed a bolt of lightning from its wand at the magus. Iacobus managed to dodge the worst of the bolt, but was still lightly singed. The bolt shattered part of the glass dome. 


The homunculus

Shalora cast Shelyn’s guidance on Jiri as he moved toward the homunculus, which was about to unleash another bolt at Iacobus... but unexpectedly, Mischief leapt to the rescue, snatching the wand from the creature’s hands. Its four wings carried it up near the top of the dome, out of reach of the companions’ melee weapons, where it gestured in mute wrath that it would strangle the fox... The homunculus dove at Mischief and tried to wrest the wand from his jaws, unsuccessfully. Iacobus and Jiri landed some blows on the surprisingly hardy construct, which then stabbed the magus with its tail stinger. Iacobus passed out instantly, and the creature flew out of reach yet again.

Akiro attempted a daring feat of acrobatics by leaping onto the telescope and then again up from there with his glaive to attack their foe... but lost his balance before he could strike, fortunately landing on his feet. The homunculus dove again for Mischief, but suffered a fatal thrust from Akiro’s glaive. For a few moments, it pantomimed its agonizing demise... than finally fell to the ground, motionless. Akiro (?) tossed its corpse through the hole in the dome. Eventually, Shalora succeeded in neutralizing the poison coursing through Iacobus’s body, and the magus awakened. 

In addition to 50 rare star charts that focused on strange empty-looking swaths of the night sky, lying on the tables were an exquisite platinum astrolabe, six rare astronomy tomes of aged Taldan pedigree, and two expensive handheld telescopes. Iacobus claimed the homunculus’s wand of lightning bolt (with only four charges remaining) from Mischief, the hero of the hour.


Mischief, the hero of the hour

The magus decided to give the telescope another try, sat in the chair... and was singed by another bolt that surged through the chair! The first charge he had suffered had not been inflicted by the homunculus‘ wand after all... the chair was trapped! Indeed, Jiri confirmed subsequently that the gears underneath the chair radiated evocation magic, and the dwarf then disabled the mechanical components of the trap. Iacobus did not bother sitting in the chair again... he reasoned that he would not be able to see anything during the day, and would return later at night.

From here, the party descended into the manor’s dark cellar...  

Monday, August 25, 2014

Act 2 / Episode 1 - The Wizard's Estate, Part 1 (July 16, 2014)


When the companions arrived at the front door to the late wizard Hunclay’s estate, they found the charred, contorted remains of the dead kobold they had spotted when the Witch Tower first collapsed still lying on the manor’s doorstep. The edifice was unwelcoming and foreboding, made of thick limestone walls and without any windows at all, save for the strange glass dome that crowned the manor three stories up. The clearcut land around the hilltop where it was perched (and nearby ruins of the Witch Tower) made the place seem all the more desolate. Clearly, the wizard had been unconcerned with the views of either the Shelynites or the Green Faith.

As the heroes prepared to check the entryway for traps, a pale-faced old woman shuffled up the path behind them, and asked in a dull monotone whether she could finally dispose of the kobold’s corpse. The companions were puzzled by the request, and asked the woman who she was, and why she wanted to take the remains. She introduced herself, still in the same dull tone, as Calladastina Honas, the undertaker, and declared that she lived at the Sunset House by the cemetery that one passes when going to Devy Manor. She had been instructed to leave the body until further notice, and wondered whether the party had any further need for it... it was rather unsightly and should be disposed of without delay. The party asked Calladastina to leave it until they had completed their investigation of the wizard’s manor, and the old woman just shrugged and shuffled despondently back the way she came.

Calladastina Honas, the despondent undertaker

Iacobus and Jiri inspected the double doors and entryway very closely, and found no activation mechanism for the trap that had burned the kobold alive. They suspected that  after it had been triggered, the trap had not been reset. Holding their breaths and hoping for the best, Jiri unlocked the door with one of the keys found on the wizard’s body, and was relieved to find that the door opened easily... with no unpleasant consequences. 

Jiri (?) and Akiro (?) took a few steps beyond the threshold, into a grand hall illuminated by magical globes set at regular intervals along the walls. The floor of the well-appointed hall were adorned with two expensive Qadiran rugs and decorated with several overstuffed leather sofas. Two dozen paintings with gilded frames hung on the walls, portraits and landscapes and images of colourful globes against starry backgrounds (one of which supposedly represented Golarion?), all of exquisite artistry. A large bird cage sat at the very far end of the room, to the north. Wooden doors opened to the east and west, and an elaborate spiral staircase of iron both ascended and descended in the southeast corner.


A small selection of paintings found in the grand hall

As Jiri and Akiro scanned the room, Shalora (Jiri?) murmured a few words in order to become attuned to any magical auras present in the room... and found that in addition to the feint red aura coming from the light globes (indicating evocation magic), a feint orange aura radiated from the bird cage (abjuration magic)... and a green aura (conjuration magic) in a ten-foot square area where Jiri and Akiro stood! Before they could be warned, a gaping pit thirty feet deep opened over the section of carpet upon which they stood, but both managed to leap off the edges to safety, as the edges dropped inward. After a minute or so, the pit closed and vanished. A thorough search of the room revealed a lever hidden behind one of the paintings deemed to be the mechanism for activating and deactivating the magical pit trap, and a small silver charm (the source of the abjuration aura) attached by a string to one of the dead songbirds found in the cage at the north end of the room (and which presumably died of starvation or thirst). 

The companions then made a quick but thorough investigation of the east wing of the main floor, searching the kitchen and a well-stocked larder, neither of which contained anything of value beyond expensive silverware and dinnerware. They also found a nook behind a curtain in the kitchen, which housed a pair of cots and two chests with cheap locks, within which Iacobus found humble and worthless possessions that probably belonged to servants... which made the companions wonder, where were the servants?

Beside the pantry, the companions expended a great deal of effort pushing open a door that was blocked on the other side by a heavy wooden armoire. The small room beyond looked like a combination of bedroom and linen closet. The companions almost did not notice the man who lay unconscious under the bed. The heroes helped the severely dehydrated man regain consciousness and Shalora provided him with water. The man, whose name was Mathezic, was terrified. He said he was the wizard Hunclay’s valet, and that he panicked, barricaded himself in the room and hid under the bed shortly after the Witch Tower collapsed. Mathezic was originally from Faldamont, where Hunclay hired him on his way to Belhaim years ago. He was afraid of his master, but was also desperate for employment.  Yet he also feared that his master had died in the collapse, as the latter had had been employing kobolds to undermine the foundations of the tower and had gone underground with them shortly before the collapse occurred. Afterwards, a lone kobold crept to the door and tried picking the lock, but was burned to death by one of the master’s traps. It’s at that point that he barricaded himself in his room and hid under the bed. Mathezic kept hearing strange sounds coming from elsewhere in the manor, and he feared to leave his room. He tearfully reported that Hunclay had contact with many other unsavoury and supernatural parties for his research, which he believed “had something to do with the stars.” He did not know what exactly those entities were, as he and the other servants were forbidden from accessing certain parts of the manor... nor had they the desire to. The valet had lost track of time and eventually passed out under the bed. Mathezic confirmed that Hunclay had two other servants--Linus and Saba Ekele, but he did not know what became of them. Now that outsiders had made it into the manor, he did not want to spend a moment longer in it.

Mathezic, the wizard Hunclay's fearful servant

The party agreed that it would be best for them to briefly halt their investigation, so that Mathezic could be escorted to the constabulary, where they could take a statement. Iacobus led him there, explained to Sheriff Benhovy the circumstances under which they had found the man, and asked if the constabulary would look after him and take a statement from him. Iacobus added that he was in a hurry to get back to his companions so that they could continue the task of securing the wizard’s estate, which the Baroness hired them to do, since no one else in town was capable of doing the job. The Sheriff took in Mathezic, but glowered wordlessly at Iacobus.

A search of the west wing of the main floor (dining room and parlor) revealed no threats and little of interest, aside from a huge globe of Golarion cradled in a polished mahogany stand (did the crazy wizard seriously belive the world was a globe?), astrolabes, and paintings of landscapes on the walls--some of vast deserts (dining room), others of unearthly places (parlor). 



Paintings found in the dining room



Paintings found in the parlour

As the party made their way back to the grand hall, they became concerned when they saw a bluish white mist starting to swirl down the spiral staircase from the second floor...