The flooded quarry itself was a crater fourty feet deep and perhaps a few hundred feet across, most of it now filled with a murky lake surrounded by a narrow pebble beach. The limestone quarry was surrounded by thick brush and some rocky hills. The companions found a steep path leading down to the east end of the lake, and carefully made their way down to the pebble beach. From there, Jiri saw depressions in the stones, suggesting that whatever had made the tracks had made its way south, where boulders lay scattered between the face of a rocky cliff and the lake.
The party had initially decided that their preference would be to pursue a diplomatic approach with the kobolds, thinking that notwithstanding the collapse of the tower and their dealings with and allegedly accidental slaying of Hunclay, there was no proof that they had abducted villagers or otherwise constituted a menace to Belhaim. Jiri cautiously scouted ahead south along the eastern wall of the quarry. As he neared the boulders, he was pelted by sling stones hurled by green-sclaed kobolds hidden behind the rocks, with remarkably good aim. Another leapt atop the boulder behind which the dwarf had taken cover and jabbed at him with a spear. At that moment, Akiro and Iacobus broke from cover and rushed to the aid of their companion, while Shalora rode her horse down the steep path to the beach with Mischief close behind, healing potion hanging from his newly designed special collar.
Three kobolds kept lobbing stones at the heroes while the fourth struck with his spear, mounting a surprisingly effective defence against the companions. Shalora channeled her spiritual energies to establish a link with Akiro and Jiri, via which she could transfer some of their wounds to herself, and heal the frontline warriors. Jiri eventually dazed one of the kobolds with his own divine magic, while Akiro slew one with his glaive; Shalora charged in on horseback and cast another spell that put the remaining reptile men to sleep. Deeming it to great a risk to leave the kobolds alive at their back, Iacobus proceeded to coup de grace the three sleeping kobolds.
Beyond the boulders, a low, narrow tunnel in the cliff wall--less than 5' high and less than that in width--disappeared into darkness. The companions found a second tunnel entrance a little bit further south, also sheltered by boulders, and heard footsteps scurrying away down that latter tunnel. Other hidden sentries had fled to sound the alarm.
Shalora tied her horse to one of the smaller boulders, and the party decided to proceed down the second tunnel, with Akiro in the lead. Iacobus cast a light spell upon his hat, turning the Tian warrior into a walking lantern. The companions had to crouch to advance in the narrow, twisting tunnels. Akiro soon became a target for more kobold sling stones. Within moments, the hail of stones ceased and Akiro found himself being mauled by five slavering, dog-sized rats that charged at him out of the darkness. The Tian warrior struggled in the tight confines of the tunnel, and the dire rats squirmed past his defences, biting through his armour time after time. Jiri and Iacobus took turns trying to aid Akiro, either by attempting to shoot arrows or striking with their blades past him, mostly in vain. Yet, miraculously, Akiro found some of his wounds closing as he fended off the monstrous rats, while in back, Jiri and Iacobus noticed wounds like stigmata opening on Shalora even though she had not been struck. With great determination, Akiro eventually killed off all the vicious rodents. Mischief regularly exited the tunnel to act as rear guard and to ensure that no kobolds were emerging from the other tunnel to harm Shalora's new mount.
A short distance further down the tunnel, the party followed a fork that led into a higher ceilinged chamber. Straw was strewn across the floor of this large cave, and its ceiling vaulted to a height reaching fifteen feet in some areas. Three ledges, eight feet off the ground, looked out over the main cavern. A five-foot wide, twenty-foot-deep trench ran north to south through the western half of the cavern, with just one five-foot bridge of natural stone allowing passage from one side to the other. As Akiro and Jiri cautiously made their way across the natural bridge, they noticed eight kobolds rising up from the three high ledges around the cave, who immediately rained sling stones down on the heroes once again. Jiri took the most hits, followed by Akiro. The battle lasted some time. Jiri targeted the dragon-men with his short bow, while Akiro cleaved at some of his foes from below with his glaive.
Iacobus invoked a spell that enabled him to vanish, and then conjured a shimmering rainbow of colours that he aimed at the two kobolds on the ledge nearest him. The spell had absolutely no effect on them; they merely looked on with momentary admiration, and were more shocked to witness the Taldan reappear abruptly out of nowhere. Shalora supported her companions with blessings that boosted their morale and guided their attacks, and also healed them at a distance as they suffered more and more wounds.
While Iacobus was preoccupied with the pair of kobolds above him, another two of the dragon-men charged out of another passage to the north and nearly succeeded in shoving him into one of the trenches. The Taldan dropped his falcata, which clanged at the bottom of the trench as he grasped at the ledge and held on for dear life. Jiri and Shalora kept the two new assailants occupied as Iacobus pulled himself back up from the trench. Iacobus then slit the throat of one of the kobolds with a dagger as the pair again tried to bullrush him into the trench, and hit the other with a ray of frost before plunging his blade into its eye and killing it. Once Akiro successfully climbed onto the farthest ledge and sliced the last of the three kobolds thereon in half at the waist, the final defender on the ledge above Iacobus surrendered. He unfurled a rope ladder and clambered down, as the party bade him do. The companions gathered the rope ladders found on each ledge, and tied up and lowered the sole survivor into one of the trenches after they forced him to retrieve Iacobus's falcata.
Concerned with the wounds that had been inflicted on Shalora both during and outside of combat, Akiro lay his hands gently on the elf's injuries. His eyes widened in surprise as he found them partially closing at his touch -- a power he had never previously manifested.
Concerned with the wounds that had been inflicted on Shalora both during and outside of combat, Akiro lay his hands gently on the elf's injuries. His eyes widened in surprise as he found them partially closing at his touch -- a power he had never previously manifested.
After exploring a few more chambers and passages of limited interest (one that had been a dire rat pen, the other containing a well), the party came upon one torchlit cave where four kobolds held three manacled human prisoners shackled to walls, with spears at their throats. The area was obviously used for labour-intensive tasks, such as making rope from vines, drying meat, and tanning hides, but the living and working conditions were squalid at best. The humans--two women and a man--were bruised, dirty and underfed, and clearly fearful that the kobolds would kill them if the party approached. Jiri uttered a prayer that dazed the lead kobold, while Akiro's cold stare and bloody glaive, intimidated the other three into dropping their spears without harming the captives; clearly no reinforcements were on their way to support the jailers. The party released the captives using a key found on one of the jailers, and chained the four kobolds to the wall by their feet.
One of the captives was Bophre Malak, daughter of Isadorer Malak, who had gone missing from Belhaim three months ago. To the party's dismay, the other two captives were not the Kells who also had been unexpectedly absent from the village for several months now. This other couple were Carlo and his wife Sela Bellathi, peddlers of religious charms, who declared that they had been captured a few days before Bophre Malak while traveling east on the Verduran Highway. Bophre had not seen the Kells during all her time in captivity, and was alarmed to learn that they two had gone missing--she said that both were well liked in Belhaim. After some discussion, the party decided that they could not spare time to escort the captives back to town, for that would give their foes the opportunity to regroup and reinforce, and to prepare for the return of the "bigfoots", "beards", and "ears and arrows." They escorted the three liberated humans out of the kobold lair, and gave them the option to either head back to town on their own if they were comfortable doing that, since Bophre knew the way, or to await the companions' return with Shalora's horse… hopefully within the next few hours.
As the party resumed their exploration of the lair, Akiro fell afoul a trap, and fell twenty feet into a concealed pit, with loose rocks tumbling down on him from above. The Tian warrior somehow escaped serious injury, and was hauled out by his companions.
A short way beyond the pit, the party came upon a baffling sight: a mound of what appeared to be rotten vegetables, fruit, and excrement sat heaped in the middle of the room, covering a spear and leather sack. The companions suspected another trap, but then noticed a single forlorn kobold sitting in the middle alcove in the northern part of the cave, its arms, legs and snout tightly bound with rope and its body lashed to iron spikes driven into the cave wall. They found it odd to find a kobold tied in this manner within a kobold lair, but looking again at the nearby mound of refuse atop the spear and leather sack, Jiri deduced that this kobold may in fact have been shamed and ostracized by the tribe. The rope was removed from its snout, and the party questioned the creature as they inspected the contents of the sack: they found what the kobold would refer to as its "two lucky sticks," bundled leather armour, 30 silver coins, and a topaz gem that Mischief promptly claimed as his own.
The kobold said her name was Nighttail, and that she had been bound and punished by Chief Roaghaz because she had repeatedly voiced her objection to the tribe working with the wizard to engineer the collapse of the tower. She said that the Blood Vow had never been in conflict with the local bigfoots before, that her philosophy was "live and let live," and that she thought that collapsing the tower was a bad idea and would anger the bigfoots. Nighttail stated that she had come to realize that the Blood Vow were a bunch of spineless cowards who just did whatever Chief Roaghaz told them to to do, and she had suffered enough at Chief Roaghaz's whims; if the party released her, she would aid them. She knew the way through the lair, and could point out the locations of traps. She informed the group that a red-scaled priest from the Hangtooth tribe had recently arrived as an envoy to the Blood Vow; and if the party killed Chief Roaghaz, Nighttail would be willing to assume leadership of the Blood Vow and promised that they would never bother the bigfoots again. The companions deemed this a reasonable proposal, set her free, and allowed her to reclaim her gear--all save the topaz that Mischief now hoarded jealously, growling at the kobold's approach.
But before they ventured further into the lair, which Nighttail said went "two more down," she wanted to check that her "friend" was alright. The heroes became curious and suspicious… who was this friend? Was it another kobold?
No, she replied.
Was it a friend like Mischief?
Yes, yes.
The party instructed that Nighttail lead the way. She took them down a nearby passage, through stout wooden gates and into a larger, higher-ceiling chamber where dozens of well-chewed deer bones littered the ground. In that chamber, the heroes were shocked to find a bipedal reptile as tall as Iacobus gnawing at a bone with its razor-filled maw. Getting it in here through the narrow tunnels would have been a tight squeeze.
The beast snorted and advanced, lowering its head for Nighttail to pet it.
"This my friend, Hak…"